Release 4

V3-EntityClass.cs.xml

Vocabulary Work GroupMaturity Level: N/AStandards Status: Informative

Raw XML (canonical form + also see XML Format Specification)

Classifies the Entity class and all of its subclasses. The terminology is hierarchical. At the top is this HL7-defined domain of high-level categories (such as represented by the Entity subclasses). Each of these terms must be harmonized and is specializable. The value sets beneath are drawn from multiple, frequently external, domains that reflect much more fine-grained typing.

<?xml version="1.0" encoding="UTF-8"?>

<CodeSystem xmlns="http://hl7.org/fhir">
  <id value="v3-EntityClass"/> 
  <meta> 
    <lastUpdated value="2018-08-12T00:00:00.000+00:00"/> 
  </meta> 
  <text> 
    <status value="generated"/> 
    <div xmlns="http://www.w3.org/1999/xhtml">
      <p> Release Date: 2018-08-12</p> 

      <table class="grid">
 
        <tr> 
          <td> 
            <b> Level</b> 
          </td> 
          <td> 
            <b> Code</b> 
          </td> 
          <td> 
            <b> Display</b> 
          </td> 
          <td> 
            <b> Definition</b> 
          </td> 
        </tr> 
 
        <tr> 
          <td> 1</td> 
          <td> ENT
            <a name="v3-EntityClass-ENT"> </a> 
          </td> 
          <td> entity</td> 
          <td> 
                        Corresponds to the Entity class
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 2</td> 
          <td>   HCE
            <a name="v3-EntityClass-HCE"> </a> 
          </td> 
          <td> health chart entity</td> 
          <td> 
                        A health chart included to serve as a document receiving entity
               in the management of medical records.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 2</td> 
          <td>   LIV
            <a name="v3-EntityClass-LIV"> </a> 
          </td> 
          <td> living subject</td> 
          <td> 
                        Anything that essentially has the property of life, independent
               of current state (a dead human corpse is still essentially a living subject).
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     NLIV
            <a name="v3-EntityClass-NLIV"> </a> 
          </td> 
          <td> non-person living subject</td> 
          <td> A subtype of living subject that includes all living things except the species Homo Sapiens.</td> 
        </tr> 
 
        <tr> 
          <td> 4</td> 
          <td>       ANM
            <a name="v3-EntityClass-ANM"> </a> 
          </td> 
          <td> animal</td> 
          <td> 
                        A living subject from the animal kingdom.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 4</td> 
          <td>       MIC
            <a name="v3-EntityClass-MIC"> </a> 
          </td> 
          <td> microorganism</td> 
          <td> 
                        All single celled living organisms including protozoa, bacteria,
               yeast, viruses, etc.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 4</td> 
          <td>       PLNT
            <a name="v3-EntityClass-PLNT"> </a> 
          </td> 
          <td> plant</td> 
          <td> 
                        A living subject from the order of plants.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     PSN
            <a name="v3-EntityClass-PSN"> </a> 
          </td> 
          <td> person</td> 
          <td> 
                        A living subject of the species homo sapiens.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 2</td> 
          <td>   MAT
            <a name="v3-EntityClass-MAT"> </a> 
          </td> 
          <td> material</td> 
          <td> 
                        Any thing that has extension in space and mass, may be of living
               or non-living origin.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     CHEM
            <a name="v3-EntityClass-CHEM"> </a> 
          </td> 
          <td> chemical substance</td> 
          <td> 
                        A substance that is fully defined by an organic or inorganic chemical
               formula, includes mixtures of other chemical substances. Refine using, e.g., IUPAC codes.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     FOOD
            <a name="v3-EntityClass-FOOD"> </a> 
          </td> 
          <td> food</td> 
          <td> 
                        Naturally occurring, processed or manufactured entities that are
               primarily used as food for humans and animals.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     MMAT
            <a name="v3-EntityClass-MMAT"> </a> 
          </td> 
          <td> manufactured material</td> 
          <td> 
                        Corresponds to the ManufacturedMaterial class
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 4</td> 
          <td>       CONT
            <a name="v3-EntityClass-CONT"> </a> 
          </td> 
          <td> container</td> 
          <td> 
                        A container of other entities.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 5</td> 
          <td>         HOLD
            <a name="v3-EntityClass-HOLD"> </a> 
          </td> 
          <td> holder</td> 
          <td> 
                        A type of container that can hold other containers or other holders.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 4</td> 
          <td>       DEV
            <a name="v3-EntityClass-DEV"> </a> 
          </td> 
          <td> device</td> 
          <td> 
                        A subtype of ManufacturedMaterial used in an activity, without
               being substantially changed through that activity.  The kind of device is identified by
               the code attribute inherited from Entity.
            <br/>  

                        
                           Usage: This includes durable (reusable) medical equipment as
               well as disposable equipment.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 5</td> 
          <td>         CER
            <a name="v3-EntityClass-CER"> </a> 
          </td> 
          <td> certificate representation</td> 
          <td> 
                        A physical artifact that stores information about the granting
               of authorization.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 5</td> 
          <td>         MODDV
            <a name="v3-EntityClass-MODDV"> </a> 
          </td> 
          <td> imaging modality</td> 
          <td> 
                        Class to contain unique attributes of diagnostic imaging equipment.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 2</td> 
          <td>   ORG
            <a name="v3-EntityClass-ORG"> </a> 
          </td> 
          <td> organization</td> 
          <td> 
                        A social or legal structure formed by human beings.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     PUB
            <a name="v3-EntityClass-PUB"> </a> 
          </td> 
          <td> public institution</td> 
          <td> 
                        An agency of the people of a state often assuming some authority
               over a certain matter. Includes government, governmental agencies, associations.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     STATE
            <a name="v3-EntityClass-STATE"> </a> 
          </td> 
          <td> state</td> 
          <td> 
                        A politically organized body of people bonded by territory, culture,
               or ethnicity, having sovereignty (to a certain extent) granted by other states (enclosing
               or neighboring states). This includes countries (nations), provinces (e.g., one of the
               United States of America or a French departement), counties or municipalities. Refine
               using, e.g., ISO country codes, FIPS-PUB state codes, etc.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 4</td> 
          <td>       NAT
            <a name="v3-EntityClass-NAT"> </a> 
          </td> 
          <td> Nation</td> 
          <td> 
                        A politically organized body of people bonded by territory and
               known as a nation.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 2</td> 
          <td>   PLC
            <a name="v3-EntityClass-PLC"> </a> 
          </td> 
          <td> place</td> 
          <td> 
                        A physical place or site with its containing structure. May be
               natural or man-made. The geographic position of a place may or may not be constant.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     CITY
            <a name="v3-EntityClass-CITY"> </a> 
          </td> 
          <td> city or town</td> 
          <td> 
                        The territory of a city, town or other municipality.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     COUNTRY
            <a name="v3-EntityClass-COUNTRY"> </a> 
          </td> 
          <td> country</td> 
          <td> 
                        The territory of a sovereign nation.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     COUNTY
            <a name="v3-EntityClass-COUNTY"> </a> 
          </td> 
          <td> county or parish</td> 
          <td> 
                        The territory of a county, parish or other division of a state
               or province.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 3</td> 
          <td>     PROVINCE
            <a name="v3-EntityClass-PROVINCE"> </a> 
          </td> 
          <td> state or province</td> 
          <td> 
                        The territory of a state, province, department or other division
               of a sovereign country.
            <br/>  

                     
          </td> 
        </tr> 
 
        <tr> 
          <td> 2</td> 
          <td>   RGRP
            <a name="v3-EntityClass-RGRP"> </a> 
          </td> 
          <td> group</td> 
          <td> 
                        A grouping of resources (personnel, material, or places) to be
               used for scheduling purposes.  May be a pool of like-type resources, a team, or combination
               of personnel, material and places.
            <br/>  

                     
          </td> 
        </tr> 

      </table> 

    </div> 
  </text> 
  <extension url="http://hl7.org/fhir/StructureDefinition/structuredefinition-standards-status">
    <valueCode value="external"/> 
  </extension> 
  <extension url="http://hl7.org/fhir/StructureDefinition/structuredefinition-fmm">
    <valueInteger value="0"/> 
  </extension> 
  <url value="http://terminology.hl7.org/CodeSystem/v3-EntityClass"/> 
  <identifier> 
    <system value="urn:ietf:rfc:3986"/> 
    <value value="urn:oid:2.16.840.1.113883.5.41"/> 
  </identifier> 
  <version value="2018-08-12"/> 
  <name value="v3.EntityClass"/> 
  <title value="v3 Code System EntityClass"/> 
  <status value="active"/> 
  <experimental value="false"/> 
  <date value="2018-08-12T00:00:00+00:00"/> 
  <publisher value="HL7, Inc"/> 
  <contact> 
    <telecom> 
      <system value="url"/> 
      <value value="http://hl7.org"/> 
    </telecom> 
  </contact> 
  <description value=" Classifies the Entity class and all of its subclasses.  The terminology is hierarchical.
      At the top is this  HL7-defined domain of high-level categories (such as represented
     by the Entity subclasses). Each of these terms must be harmonized and is specializable.
     The value sets beneath are drawn from multiple, frequently external, domains that reflect
     much more fine-grained typing."/> 
  <caseSensitive value="true"/> 
  <valueSet value="http://terminology.hl7.org/ValueSet/v3-EntityClass"/> 
  <hierarchyMeaning value="is-a"/> 
  <content value="complete"/> 
  <concept> 
    <code value="ENT"/> 
    <display value="entity"/> 
    <definition value="Corresponds to the Entity class"/> 
    <concept> 
      <code value="HCE"/> 
      <display value="health chart entity"/> 
      <definition value="A health chart included to serve as a document receiving entity in the management of medical
         records."/> 
    </concept> 
    <concept> 
      <code value="LIV"/> 
      <display value="living subject"/> 
      <definition value="Anything that essentially has the property of life, independent of current state (a dead
         human corpse is still essentially a living subject)."/> 
      <concept> 
        <code value="NLIV"/> 
        <display value="non-person living subject"/> 
        <definition value="A subtype of living subject that includes all living things except the species Homo Sapiens."/> 
        <concept> 
          <code value="ANM"/> 
          <display value="animal"/> 
          <definition value="A living subject from the animal kingdom."/> 
        </concept> 
        <concept> 
          <code value="MIC"/> 
          <display value="microorganism"/> 
          <definition value="All single celled living organisms including protozoa, bacteria, yeast, viruses, etc."/> 
        </concept> 
        <concept> 
          <code value="PLNT"/> 
          <display value="plant"/> 
          <definition value="A living subject from the order of plants."/> 
        </concept> 
      </concept> 
      <concept> 
        <code value="PSN"/> 
        <display value="person"/> 
        <definition value="A living subject of the species homo sapiens."/> 
      </concept> 
    </concept> 
    <concept> 
      <code value="MAT"/> 
      <display value="material"/> 
      <definition value="Any thing that has extension in space and mass, may be of living or non-living origin."/> 
      <concept> 
        <code value="CHEM"/> 
        <display value="chemical substance"/> 
        <definition value="A substance that is fully defined by an organic or inorganic chemical formula, includes
           mixtures of other chemical substances. Refine using, e.g., IUPAC codes."/> 
      </concept> 
      <concept> 
        <code value="FOOD"/> 
        <display value="food"/> 
        <definition value="Naturally occurring, processed or manufactured entities that are primarily used as food
           for humans and animals."/> 
      </concept> 
      <concept> 
        <code value="MMAT"/> 
        <display value="manufactured material"/> 
        <definition value="Corresponds to the ManufacturedMaterial class"/> 
        <concept> 
          <code value="CONT"/> 
          <display value="container"/> 
          <definition value="A container of other entities."/> 
          <concept> 
            <code value="HOLD"/> 
            <display value="holder"/> 
            <definition value="A type of container that can hold other containers or other holders."/> 
          </concept> 
        </concept> 
        <concept> 
          <code value="DEV"/> 
          <display value="device"/> 
          <definition value="A subtype of ManufacturedMaterial used in an activity, without being substantially changed
             through that activity.  The kind of device is identified by the code attribute inherited
             from Entity.

                        
                           Usage: This includes durable (reusable) medical equipment as
             well as disposable equipment."/> 
          <concept> 
            <code value="CER"/> 
            <display value="certificate representation"/> 
            <definition value="A physical artifact that stores information about the granting of authorization."/> 
          </concept> 
          <concept> 
            <code value="MODDV"/> 
            <display value="imaging modality"/> 
            <definition value="Class to contain unique attributes of diagnostic imaging equipment."/> 
          </concept> 
        </concept> 
      </concept> 
    </concept> 
    <concept> 
      <code value="ORG"/> 
      <display value="organization"/> 
      <definition value="A social or legal structure formed by human beings."/> 
      <concept> 
        <code value="PUB"/> 
        <display value="public institution"/> 
        <definition value="An agency of the people of a state often assuming some authority over a certain matter.
           Includes government, governmental agencies, associations."/> 
      </concept> 
      <concept> 
        <code value="STATE"/> 
        <display value="state"/> 
        <definition value="A politically organized body of people bonded by territory, culture, or ethnicity, having
           sovereignty (to a certain extent) granted by other states (enclosing or neighboring states).
           This includes countries (nations), provinces (e.g., one of the United States of America
           or a French departement), counties or municipalities. Refine using, e.g., ISO country
           codes, FIPS-PUB state codes, etc."/> 
        <concept> 
          <code value="NAT"/> 
          <display value="Nation"/> 
          <definition value="A politically organized body of people bonded by territory and known as a nation."/> 
        </concept> 
      </concept> 
    </concept> 
    <concept> 
      <code value="PLC"/> 
      <display value="place"/> 
      <definition value="A physical place or site with its containing structure. May be natural or man-made. The
         geographic position of a place may or may not be constant."/> 
      <concept> 
        <code value="CITY"/> 
        <display value="city or town"/> 
        <definition value="The territory of a city, town or other municipality."/> 
      </concept> 
      <concept> 
        <code value="COUNTRY"/> 
        <display value="country"/> 
        <definition value="The territory of a sovereign nation."/> 
      </concept> 
      <concept> 
        <code value="COUNTY"/> 
        <display value="county or parish"/> 
        <definition value="The territory of a county, parish or other division of a state or province."/> 
      </concept> 
      <concept> 
        <code value="PROVINCE"/> 
        <display value="state or province"/> 
        <definition value="The territory of a state, province, department or other division of a sovereign country."/> 
      </concept> 
    </concept> 
    <concept> 
      <code value="RGRP"/> 
      <display value="group"/> 
      <definition value="A grouping of resources (personnel, material, or places) to be used for scheduling purposes.
          May be a pool of like-type resources, a team, or combination of personnel, material and
         places."/> 
    </concept> 
  </concept> 
</CodeSystem> 

Usage note: every effort has been made to ensure that the examples are correct and useful, but they are not a normative part of the specification.